Selected publications online. Here you find preprint versions of published and upublished work.
[ Humanities Computing ] [ Text Analysis and Visualization ] [ Computer Games ] [ Multimedia ] [ Philosophy ]
Humanities Computing
Crowdsourcing the Humanities: Social Research and Collaboration
Chapter in Collaborative Research in the Digital Humanities. Ed. Marilyn Deegan and Willard McCarty. Farnham, Surrey, England: Ashgate, 2012. Pages 135-154.
As Transparent as Infrastructure; On the research of cyberinfrastructure in the humanities
Chapter in Online Humanities Scholarship: The Shape of Things to Come. Proceedings of the Mellon Foundation Online Humanities Conference at the University of Virginia, March 26-28, 2010, edited by Jerome McGann. Houston, Rice University Press, 2010. Pages 461-487.
The Canadian Arts and Humanities Computing Centre: Past, Present, and Possible Futures
Co-author with Siemens, Burk, Butler, Gerrity, and Liddell of a section in Mind Technologies: Humanities Computing and the Canadian Academic Community, edited by Raymond Siemens and David Moorman. Calgary: University of Calgary Press, 2006, p. 257-284. My sub-section, “Humanities Computing at McMaster” runs from p. 259-266.
Untitled Number 4: A Brechto-Socratic Dialogue
Co-authored with Stephen Ramsay, this is an updated version of a dialogue performed at the ACH/ALLC 2003 in Athens, Georgia. The original Untitled Number 4 was a literary program and can be found here.
Multimedia, Is it a Discipline? The Liberal and Servile Arts in Humanities Computing
Online version of "Multimedia, Is it a Discipline? The Liberal and Servile Arts in Humanities Computing", in the Jahrbuch für Computerphilologie – online, vol. 4, 2002. A print version of the collection is also available.
Is humanities computing an academic discipline?
Presented for a seminar on that subject at the University of Virginia, Charlottesville, VA in November 1999. The seminar was organized by the Institute for Advanced Technology in the Humanities.
“Report on the Questionnaire”, TheCredibility of Electronic Publishing
Online version of the section "Report on Responses to Questionnaire" written with Lynne Siemens. This is one section of “The Credibility of Electronic Publishing” which was led by Raymond Siemens. It is online and was published in Text Technology, Vol. 11, No. 1, p. 210-228
Text Analysis and Visualization
Developing Things: Notes toward an Epistemology of Building in the Digital Humanities
Co-authored with Stephen Ramsay this is a chapter in Debates in the Digital Humanities. Ed Matthew K. Gold. Minneapolis: University of Minnesota Press, 2012.
Primary author with Stéfan Sinclair, Stan Ruecker, and Peter Organisciak of article in Visualizing the Archive, an issue of the Poetess Archive Journal, Vol. 2, No. 1 (2010). PDF is 18 pages.
The Big See: Large Scale Visualization
Primary author with Garry Wong, Stan Ruecker, Megan Meredith-Lobay, and Stéfan Sinclair or article in the online Proceedings of the Chicago Colloquium on Digital Humanities and Computer Science, University of Chicago, Vol 1, No 2, 2010. PDF is 14 pages.
Between Language and Literature: Digital Text Exploration
Chapter co-authored with Stéfan Sinclair in Teaching Literature and Language Online, edited by Ian Lancashire. New York: Modern Languages Association of America, 2009. Pages 104 - 117.
TAPoR: Building a Portal for Text Analysis
Chapter in Mind Technologies: Humanities Computing and the Canadian Academic Community, edited by Raymond Siemens and David Moorman. Calgary: University of Calgary Press, 2006, p. 285-299.
MIMes and MeRMAids: On the possibility of computer-aided interpretation
Preprint of the unpublished English version. This was published in French at, Rockwell, Geoffrey, “Des MaMI et des MaMER: Sur la possibilité de l'interprétation assistée par ordinateur,” Trans. Stéphanie Posthumus, in L’Astrolabe, an online, peer reviewed journal edited by Michel Lemaire at http://www.uottawa.ca/academic/arts/astrolabe/, 2003.
What is Text Analysis, Really?
Preprint of Rockwell, Geoffrey, “What is Text Analysis, Really?”, Literary and Linguistic Computing, vol. 18, no. 2, 2003, p. 209-219.
Preprint of Rockwell, Geoffrey, “The Visual Concordance: The Design of Eye-ConTact”, Text Technology, vol. 10, no. 1, 2001, p. 73-86.
Printing in Sand; Scientific Visualization and the Analysis of Texts
Preprint of English version published in French as Rockwell, Geoffrey and John Bradley, "Empreintes dans le sable: Visualisation scientifique et analyse de texte", in Litterature, informatique, lecture edited by Vuillemin and LeNoble, Paris: Pulim, p. 130-160, 1999. French reprinted online at L’Astrolabe as "Visualisation scientifique et analyse de texte".
Seeing the Text Through the Trees: Visualization and Interactivity in Textual Applications
Preprint of Rockwell, Geoffrey, "Seeing the Text Through the Trees: Visualization and Interactivity in Textual Applications", (Primary Author) written with John Bradley and Patricia Monger, Literary and Linguistic Computing, vol. 14, no. 1, 1999, p. 115-130.
Eye-ConTact: Towards a New Design for Research Text Tools
Rockwell, Geoffrey and John Bradley, "Eye-ConTact: Towards a New Design for Research Text Tools," Computing in the Humanities Working Papers, A.4. February 1998. This online refereed journal is located at: URL: http://www.chass.utoronto.ca/epc/chwp/.
Computer Games
The Leisure of Serious Games: A Dialogue
Co-author with Kevin Kee of article in Game Studies. Vol. 11, No. 2 (May 2011).
Computer Games and Canada's Digital Economy: The Role of Universities in Promoting Innovation
Gouglas, S., Della Rocca, J., Jenson, J., Kee, K., Rockwell, G., Schaeffer, J., Simon B., and R. Wakkary. Report to the Social Science Humanities Research Council Knowledge Synthesis Grants on Canadaʼs Digital Economy. December 1, 2010.
Gore Galore: Literary Theory and Computer Games
Preprint version of Rockwell, Geoffrey, “Gore Galore: Literary Theory and Computer Games”, Computers and the Humanities, vol. 36, no. 3, 2002, p. 345-358.
Serious Play at Hand: Is Gaming Serious Research in the Humanities?
Rockwell, Geoffrey, “Serious Play at Hand: Is Gaming Serious Research in the Humanities?” is part of a collection on “The Ivanhoe Game” in Text Technology, No. 2, 2003.
Multimedia
On the Evaluation of Digital Media as Scholarship
Profession. MLA, 2011. Pages 152–168. PDF available from MLA site as part of a section on Evaluating Digital Scholarship.
Interrupting Digitization and Thinking about Text
Article in Informatica Umanistica, edited by Massimo Parodi, Vol. 2. Pages 65 – 86.
Multimedia Education in the Arts and Humanities
Secondary author with Andrew Mactavish of a chapter in Mind Technologies: Humanities Computing and the Canadian Academic Community, edited by Raymond Siemens and David Moorman. Calgary: University of Calgary Press, 2006, p. 225-243.
This is a preprint of a co-authored (with Andrew Mactavish) chapter on “Multimedia” for the Companion to Humanities Computing. Eds. Ray Siemens, Susan Shriebman, and John Unsworth. London: Blackwell Press, to be published in 2004-5.
Turing's Reaction: Dialogue as a model for interactivity in multimedia
Originally presented at MITH in March of 2002. Streaming video of the questions period is here.
Rockwell, Geoffrey, “Diderot and Hypertext; Dreaming the Circle of Knowledge.” Unpublished essay presented in January, 1999 to the McMaster Association for Eighteenth-Century Studies.
Philosophy
A Unity of Voices: A Definition of Philosophical Dialogue
These are preprint chapters of book published with the title Defining Dialogue: From Socrates to the Internet by Humanity Books (an imprint of Prometheus Books), 2003.
Table of Contents and Abstract, PDF 52 KB
Chapter 1: Introduction, PDF 84 KB
Chapter 2: The Danger of Dialogue, PDF 144 KB
Chapter 3: Orality of Dialogue, PDF 148 KB
Chapter 4: The Reader of Dialogue, PDF 108 KB
Chapter 5: The Writing of Dialogue, PDF 152 KB
Chapter 6: The Definition of Dialogue, PDF 160 KB
Chapter 7: Conclusion, PDF 140 KB
Bibliography, PDF 84 KB
© StevensRockwell MAS 2012
